---
url: https://milthm.cn/wiki/en/manual/features.md
---

# Milthm Game Features Introduction

## Home

After entering the game, you will arrive at a café interface.
![Game Home](https://milthm.cn/wiki/en/manual/features/home.avif)

* Click “Start Game” on the table or nearby area to enter the song selection screen.
* Click “Help” on the table to view detailed explanations of game mechanics.
* Click “Story” in the top-right corner to read the game’s storyline.
* Click the “Settings” button in the bottom-left corner to adjust game and play settings.
* Click **[Luxiao Huìtíng](https://milthm.cn/wiki/en/blog/2025-09-12)** in the bottom-right corner to enter the **Garden**.

***

## Settings

In the settings menu, you can select six modules on the left: [Play](https://milthm.cn/wiki/en/manual/features.md#play-settings), [Offset](https://milthm.cn/wiki/en/manual/features.md#offset-settings), [Audio](https://milthm.cn/wiki/en/manual/features.md#audio-settings), [Graphics](https://milthm.cn/wiki/en/manual/features.md#graphics-settings), [User](https://milthm.cn/wiki/en/manual/features.md#user-settings), [About](https://milthm.cn/wiki/en/manual/features.md#about).
![Settings Menu](https://milthm.cn/wiki/en/manual/features/play_settings.avif)

### Play Settings

The first step before playing — Play Settings.

“Flow Speed” determines the falling speed of notes. The higher the value, the faster they fall. The default value is **3.3**, adjustable from **1.0 to 12.3**.

The recommended range is **1.0 to 10.0**. When exceeding 10.0, the slider gradually turns red.

> Adjusting flow speed does not affect actual gameplay difficulty — set it according to your preference.

![Flow Speed 12.3](https://milthm.cn/wiki/en/manual/features/flow_123.avif)

“Note Size” adjusts the displayed size of notes.
You can preview the change in real time in the preview box above.

> Adjusting note size does not affect the actual judgment range.

**Background Dimming** controls the brightness of background artwork during gameplay.
![Play Settings](https://milthm.cn/wiki/en/manual/features/play_settings_1.avif)

Enable **“Show Early/Late Indicator”** to display timing hints next to your combo counter when the result isn’t Perfect.

* Left = Early
* Right = Late

Judgment colors:

* Perfect = Blue
* Great = Green
* Good = Yellow
* Bad/Miss = Red

![Indicator](https://milthm.cn/wiki/en/manual/features/indicator.avif)

> In-game indicator

Enable **“Multi-hit Hint”** to highlight when two or more notes must be pressed simultaneously.
![Multi-hit Hint](https://milthm.cn/wiki/en/manual/features/multi_rhyme_hint.avif)

**“Auto Skip Blank Intro”** automatically skips the empty section at the beginning of a chart.

**“Enable Miss Effect”** provides visual feedback when tapping without hitting a note.
![Miss Effect](https://milthm.cn/wiki/en/manual/features/miss_effect.avif)

***

### Offset Settings

Here, you can adjust chart offset using looped audio.

Tap the screen on the beat so the downbeat aligns with the **4th gray marker** to calibrate.
![Judgment Adjust](https://milthm.cn/wiki/en/manual/features/judgment_adjust.avif)

You can also play any chart and check **“Details”** in the result screen to view statistics and adjust offset accordingly.
![Statistics](https://milthm.cn/wiki/en/manual/features/stats.avif)

You can exit anytime and check your last play information in the settings menu.
![Offset Settings](https://milthm.cn/wiki/en/manual/features/offset.avif)

***

### Audio Settings

Adjust **Music Volume**, **SFX Volume**, and **UI SFX Volume** using sliders.

Like Flow Speed, sliders gradually turn red when exceeding the recommended range.

You can also adjust and preview **hit sound effects** here.

> If you experience high latency, it’s recommended to turn off hit sounds.

![Audio Settings](https://milthm.cn/wiki/en/manual/features/audio_settings.avif)

***

### Graphics Settings

Adjust **graphics quality** and **frame rate** as desired.

“Render Outside Safe Area” and “Restrict Aspect Ratio” can help adapt the display on non-standard screen devices.

![Graphics Settings](https://milthm.cn/wiki/en/manual/features/graphics_settings.avif)

***

### User Settings

This is the **Milthm user login interface**. You can log into your **Milkloud account** for online services and save data transfer.

![User Settings](https://milthm.cn/wiki/en/manual/features/user_settings.avif)
![Upload/Download Save Data](https://milthm.cn/wiki/en/manual/features/user_settings2.avif)

You can also modify your **username**, **language**, and **track title language** below.

***

### About

Here, you can view **Milthm version information**, **developer credits**, **device system info**, and **third-party/open-source licenses**.

![About](https://milthm.cn/wiki/en/manual/features/about.avif)

***

## Start Game

Click “Start Game” to enter the **song selection screen**.
![Song Selection](https://milthm.cn/wiki/en/manual/features/song_select.avif)

Top bar (left to right): **Back to Home**, **Settings**, [Sort](https://milthm.cn/wiki/en/manual/features.md#sort), [Dream Ripple](https://milthm.cn/wiki/en/manual/features.md#dream-ripple), [Chapters](https://milthm.cn/wiki/en/manual/features.md#chapters).

Bottom left: [Search](https://milthm.cn/wiki/en/manual/features.md#search), [Random](https://milthm.cn/wiki/en/manual/features.md#random).
Right side: [Difficulty Select](https://milthm.cn/wiki/en/manual/features.md#difficulty-select).

Played charts display [Local Ranking](https://milthm.cn/wiki/en/manual/features.md#local-ranking) above the score.
Click the avatar in the top-right corner to enter [Story](https://milthm.cn/wiki/en/manual/features.md#story).

Click the **song title**, **artwork**, or the **selected difficulty** again to start playing.
Locked difficulties display “?” or a lock icon — tapping reveals unlock conditions.

Unlock conditions usually require playing specific charts or watching story scenes.

![Locked Tracks](https://milthm.cn/wiki/en/manual/features/locked_tracks.avif)

By default, **double-tapping the artwork** quickly skips empty intros.

***

### Chapters

In the chapter selection interface, swipe left or right to browse, or click the top-right corner to view all songs.
![Chapter Select](https://milthm.cn/wiki/en/manual/features/chapter_select.avif)

***

### Sort

Click the arrow next to the sort icon to toggle ascending/descending order.

Sort options: **Preset**, **Title**, **Composer**, **Difficulty**, **Score**, **Accuracy**, **Rating**.
![Sort](https://milthm.cn/wiki/en/manual/features/sort.avif)

***

### Dream Ripple

**Dream Ripple** adds special gameplay modifiers. Tap it to view detailed descriptions.

Available options:

* **Splendid Dream**
  Hard mode; requires Milkloud login.
  See: [Dream Ripple “Splendid Dream” Introduction](https://milthm.cn/wiki/en/blog/2025-08-23)

* **Nightmare**
  Adds special visual effects to certain charts
  (used for “Phenomenon” replays or unlocking special tracks).

* **Brilliant Performance**
  Restarts the song on combo break (incompatible with Perfect Performance).

* **Perfect Performance**
  Restarts when accuracy drops below 100%.

* **Striving for Perfection**
  Differentiates between big P and small p judgments.

* **Mirror**
  Flips the playfield horizontally.

* **AutoPlay**
  Automatically clears the chart (no score).

* **Invisible**
  Notes become transparent before reaching the judgment line.

* **Heavy Rain**
  Turns all notes into raindrops (no score).

* **Chaos**
  Notes scatter randomly (no score).

![Dream Ripple](https://milthm.cn/wiki/en/manual/features/dream_ripple.avif)

***

### Difficulty Select

Currently, there are **four standard difficulties**:
**Drizzle**, **Sprinkle**, **Cloudburst**, **Clear**.

Not all songs include all difficulties.
Charts outside these levels (e.g., “Special”) do not count toward the Reality system.

If a song lacks a **Clear** difficulty, tapping its icon jumps to the last played **Clear** chart within the same chapter.

![Difficulty Select](https://milthm.cn/wiki/en/manual/features/difficulty_select.avif)

***

### Search

Click the **magnifying glass icon** (bottom left) to search songs in the current chapter.
Search supports partial matches for **title**, **composer**, **charter**, or **features**.

![Search](https://milthm.cn/wiki/en/manual/features/search.avif)

***

### Random

Click the **dice icon** (beside Search) to select a random song.

> More likely to choose songs easier for score pushing.

![Search & Random](https://milthm.cn/wiki/en/manual/features/search_random.avif)

***

### Local Ranking

Click the icon above the score to open the **local leaderboard**.
It records locally stored song scores and detailed stats.

![Ranking](https://milthm.cn/wiki/en/manual/features/ranking.avif)

***

## Story

Access the **Story** screen from the home page or by clicking the avatar on the song selection screen.

Here you can read the game’s storyline.

Locked stories appear grayed out — tap to view unlock conditions.
Immersion is required to unlock stories, gained by playing corresponding chapters.

![Story](https://milthm.cn/wiki/en/manual/features/story.avif)

***

## Scoring & Judgments

After completing a chart, your performance is graded based on accuracy and completion.
This section covers [Clear Ratings](https://milthm.cn/wiki/en/manual/features.md#clear-ratings) and [Completion States](https://milthm.cn/wiki/en/manual/features.md#completion-states).
For details on judgment mechanics, see [Judgment System Introduction](https://milthm.cn/wiki/en/manual/mechanics/judgment/).

***

### Clear Ratings

There are **eight rating levels**:

When achieving **Full Combo**, the rating turns **blue**.
When achieving **All Perfect**, it turns **AP purple**.

| Rating | Condition |
|-|-|
|  | Achieve the theoretical maximum of 1,010,000 points (RHYTHM of RAIN – all notes hit perfectly). |
|  | “M” (Milthm) – awarded upon reaching 1,000,000 points. |
|  | Awarded upon reaching 950,000 points. |
|  | Awarded upon reaching 850,000 points. |
|  | Awarded upon reaching 750,000 points. |
|  | Awarded upon reaching 650,000 points. |
|  | Awarded upon reaching 600,000 points. |
|  | Below 600,000 points or failed to clear (no FC/AP icon). |       |

***

### Completion States

Displayed after finishing a chart:

| Completion                                                   | Condition                                             |
| ------------------------------------------------------------ | ----------------------------------------------------- |
|         | ACC < 80%.                                            |
|      | ACC ≥ 80%, with at least one Bad/Miss.                |
|     | All notes hit within ±140ms, with at least one Good.  |
|    | All notes hit within ±70ms, but not theoretical max.  |
|  | All notes hit within ±35ms, theoretical max achieved. |
|      | Cleared with AutoPlay.                                |
|    | Score exceeds 1,010,000 (with Heavy Rain).            |
