---
url: https://milthm.cn/wiki/en/manual/mechanics/judgment/water-reflected.md
---

# Water Reflection

> "Water Reflection" is a special judgment mechanism in *Milthm*. When the player successfully hits a "Drizzle" Note, this mechanism is triggered, instantly expanding the judgment range to full screen.\
> It resembles light reflecting on the water's surface, allowing players to focus more on the rhythm of the music.

## Judgment Rules

1. **Hold Retention**

   * After triggering, as long as any "Drizzle" Note overlaps with the judgment circle on the screen, the player must keep at least one finger pressed on the screen.
   * The finger can remain in any valid area of the screen without needing to follow the track's trajectory.

2. **Judgment Rules**

   * When the last "Drizzle" Note separates from the judgment circle, the finger must be lifted.
   * Continuing to hold will not result in a Miss but will no longer generate judgments or scores.

3. **Off-Screen Judgment**

   * During the trigger period, even if the finger moves out of the judgment circle, it will not be judged as a Miss.

## Operation Examples

1. After accurately hitting a "Drizzle" Note, you must ensure at least one finger remains pressed on the screen until there are no more ongoing "Drizzle" notes on the screen.&#xA;&#xA;
2. Based on this mechanism, what appears to be multi-finger operations can actually be completed with just two fingers.&#xA;

* Reference: The \[Help] page on the left side of the main menu in *Milthm*.
